Religion and pantheons have also been taken out, and trading with world leaders is fairly barebones. Civ Rev doesn't feature any City States either, with every city belonging to a player. For a start, buildings no longer need to be built on surrounding city tiles, instead, they're just built inside the city itself, freeing the map up for more units. Long-time fans of Civilization will notice some immediate differences between the mainline entries and Civ Rev. But every element has been simplified to near perfection. There are still plenty of units, buildings, and Wonders, and the map sizes are still fairly large. Players can still choose from a vast selection of world leaders and nations, each with their own unique abilities tied to eras. Civilization Revolution isn't a stripped-back version of the main series, but more of a concentrated dosage. Designed to be a more streamlined and accessible iteration of the franchise but one that still retains the same feel and high level of strategy, Civilization Revolution absolutely nails its mission statement. That's where Civilization Revolution rears its head. Civilization certainly isn't the most complex strategy series, but its interwoven systems of economics, military, culture, pantheons, politics, and resource management is enough to confuse even the most avid gamer. While fans are surely looking forward to diving head-first into these probable improvements, the continued complexity of these systems only serves to make newcomers a little too intimidated to try it out. Just a few weeks ago, Firaxis confirmed that it's started development on Civilization 7, and if it follows the trajectory of the series, then fans can be sure to expect even more complex mechanics and systems.
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